![]() I made the decision to re-purpose Unity 3D #Unit圓D for this purpose. It turned out to be the correct decision. You can view the video for the tutorial here:Īfter that post, I had many questions about how to do it. The "YouTube" documentation has downfalls also. The main one is that the it is a passive activity. The user sits back and watches the video. Just like in the documentation method, there also is only one view unless the video keeps panning of the machine.Īn alternative method that I have created is to create a 3D model of the machine and then add audio visual items to it. The project is ongoing for several different applications, but it is generic enough to be adapted to any application. Not everyone has the necessary visualization skills. Secondly, only one view is typically shown per illustration so that the user needs to know what area of the machine. ![]() However, each of those methods also has downfalls. If reading a PDF, the user has to be able to visualize the graphics with the machine. Recently I had a project to work on where the objective was to demonstrate a complex machine in a radical new way, allowing full interaction during the demonstration.Ĭreating documentation and tutorials has mostly consisted of creating a DOC file or a PDF and then distributing it. The other option has been to create "youtube" like videos explaining how the machine or part functions. This is my journey of using a game engine for an engineering project. I enjoy finding new uses for old software, or techniques.
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